![]() ![]() “We may have fallen short of our goals with Prime 3 in not being able to expand the formula a bit," Walker concluded. At IGN, we share that sentiment as we gave it a 9.5/10 and called it a "spectacular must-own experience and one of Wii's defining games." "We were a little concerned, to be blunt, and then they rolled out the Wii Remote and kind of in unison the team went, ‘ah! Ok.’"ĭespite this, Walker is proud of what Metroid Prime 3 ended up being. "We knew what the Xbox 360 was going to have, when knew what the PS3 was going to have and the initial specs we were looking at were not competitive from a hardware and memory standpoint… there were all these disadvantages,” Walker said. He continued to say that the specs of the Nintendo Wii, which were behind that of the PS3 and Xbox 360, could also have been one of the reasons these grand ideas never saw the light of day. So we had this cardboard Samus ship that he had coloured in and it looked great! I think we could sell it today.” He had taken the mesh of the Samus ship and used a program that basically unfolded it into what he could then turn into a paper model. “In fact, Mark printed out as one of his visual aids this origami Samus ship. We did have some ship prototypes, but the open-world one was much bigger. We weren’t able to prototype a lot of those because they were really big. “There was also an open world that was much less linear that he was proposing and the team was excited about. “We wanted to a great degree leverage the ship as a playable asset, and we had that to some degree in Prime 3 but Mark was thinking much more ambitiously. “Mark came forward with an interesting twist in the vision and some of the formulas for Metroid Prime 3, compared to Metroid Prime 2,” Walker said. ![]()
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